22 research outputs found

    Multi-Person Pose Estimation with Local Joint-to-Person Associations

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    Despite of the recent success of neural networks for human pose estimation, current approaches are limited to pose estimation of a single person and cannot handle humans in groups or crowds. In this work, we propose a method that estimates the poses of multiple persons in an image in which a person can be occluded by another person or might be truncated. To this end, we consider multi-person pose estimation as a joint-to-person association problem. We construct a fully connected graph from a set of detected joint candidates in an image and resolve the joint-to-person association and outlier detection using integer linear programming. Since solving joint-to-person association jointly for all persons in an image is an NP-hard problem and even approximations are expensive, we solve the problem locally for each person. On the challenging MPII Human Pose Dataset for multiple persons, our approach achieves the accuracy of a state-of-the-art method, but it is 6,000 to 19,000 times faster.Comment: Accepted to European Conference on Computer Vision (ECCV) Workshops, Crowd Understanding, 201

    Beyond Part Models: Person Retrieval with Refined Part Pooling (and A Strong Convolutional Baseline)

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    © 2018, Springer Nature Switzerland AG. Employing part-level features offers fine-grained information for pedestrian image description. A prerequisite of part discovery is that each part should be well located. Instead of using external resources like pose estimator, we consider content consistency within each part for precise part location. Specifically, we target at learning discriminative part-informed features for person retrieval and make two contributions. (i) A network named Part-based Convolutional Baseline (PCB). Given an image input, it outputs a convolutional descriptor consisting of several part-level features. With a uniform partition strategy, PCB achieves competitive results with the state-of-the-art methods, proving itself as a strong convolutional baseline for person retrieval. (ii) A refined part pooling (RPP) method. Uniform partition inevitably incurs outliers in each part, which are in fact more similar to other parts. RPP re-assigns these outliers to the parts they are closest to, resulting in refined parts with enhanced within-part consistency. Experiment confirms that RPP allows PCB to gain another round of performance boost. For instance, on the Market-1501 dataset, we achieve (77.4+4.2)% mAP and (92.3+1.5)% rank-1 accuracy, surpassing the state of the art by a large margin. Code is available at: https://github.com/syfafterzy/PCB_RPP

    EgoCap: Egocentric Marker-less Motion Capture with Two Fisheye Cameras (Extended Abstract)

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    Marker-based and marker-less optical skeletal motion-capture methods use an outside-in arrangement of cameras placed around a scene, with viewpoints converging on the center. They often create discomfort by possibly needed marker suits, and their recording volume is severely restricted and often constrained to indoor scenes with controlled backgrounds. We therefore propose a new method for real-time, marker-less and egocentric motion capture which estimates the full-body skeleton pose from a lightweight stereo pair of fisheye cameras that are attached to a helmet or virtual-reality headset. It combines the strength of a new generative pose estimation framework for fisheye views with a ConvNet-based body-part detector trained on a new automatically annotated and augmented dataset. Our inside-in method captures full-body motion in general indoor and outdoor scenes, and also crowded scenes

    Quantized Densely Connected U-Nets for Efficient Landmark Localization

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    In this paper, we propose quantized densely connected U-Nets for efficient visual landmark localization. The idea is that features of the same semantic meanings are globally reused across the stacked U-Nets. This dense connectivity largely improves the information flow, yielding improved localization accuracy. However, a vanilla dense design would suffer from critical efficiency issue in both training and testing. To solve this problem, we first propose order-K dense connectivity to trim off long-distance shortcuts; then, we use a memory-efficient implementation to significantly boost the training efficiency and investigate an iterative refinement that may slice the model size in half. Finally, to reduce the memory consumption and high precision operations both in training and testing, we further quantize weights, inputs, and gradients of our localization network to low bit-width numbers. We validate our approach in two tasks: human pose estimation and face alignment. The results show that our approach achieves state-of-the-art localization accuracy, but using ~70% fewer parameters, ~98% less model size and saving ~75% training memory compared with other benchmark localizers. The code is available at https://github.com/zhiqiangdon/CU-Net.Comment: ECCV201

    Learning to Detect and Track Visible and Occluded Body Joints in a Virtual World

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    Multi-People Tracking in an open-world setting requires a special effort in precise detection. Moreover, temporal continuity in the detection phase gains more importance when scene cluttering introduces the challenging problems of occluded targets. For the purpose, we propose a deep network architecture that jointly extracts people body parts and associates them across short temporal spans. Our model explicitly deals with occluded body parts, by hallucinating plausible solutions of not visible joints. We propose a new end-to-end architecture composed by four branches (visible heatmaps, occluded heatmaps, part affinity fields and temporal affinity fields) fed by a time linker feature extractor. To overcome the lack of surveillance data with tracking, body part and occlusion annotations we created the vastest Computer Graphics dataset for people tracking in urban scenarios by exploiting a photorealistic videogame. It is up to now the vastest dataset (about 500.000 frames, almost 10 million body poses) of human body parts for people tracking in urban scenarios. Our architecture trained on virtual data exhibits good generalization capabilities also on public real tracking benchmarks, when image resolution and sharpness are high enough, producing reliable tracklets useful for further batch data association or re-id modules

    Understanding public speakers’ performance: first contributions to support a computational approach

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    Communication is part of our everyday life and our ability to communicate can have a significant role in a variety of contexts in our personal, academic, and professional lives. For long, the characterization of what is a good communicator has been subject to research and debate by several areas, particularly in Education, with a focus on improving the performance of teachers. In this context, the literature suggests that the ability to communicate is not only defined by the verbal component, but also by a plethora of non-verbal contributions providing redundant or complementary information, and, sometimes, being the message itself. However, even though we can recognize a good or bad communicator, objectively, little is known about what aspects – and to what extent—define the quality of a presentation. The goal of this work is to create the grounds to support the study of the defining characteristics of a good communicator in a more systematic and objective form. To this end, we conceptualize and provide a first prototype for a computational approach to characterize the different elements that are involved in communication, from audiovisual data, illustrating the outcomes and applicability of the proposed methods on a video database of public speakers.publishe

    Dense-{CNN}: {F}ully Convolutional Neural Networks for Human Body Pose Estimation

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    360-Degree Textures of People in Clothing from a Single Image

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    Lifting 2D object locations to 3D by discounting LiDAR outliers across objects and views

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    We present a system for automatic converting of 2D mask object predictions and raw LiDAR point clouds into full 3D bounding boxes of objects. Because the LiDAR point clouds are partial, directly fitting bounding boxes to the point clouds is meaningless. Instead, we suggest that obtaining good results requires sharing information between all objects in the dataset jointly, over multiple frames. We then make three improvements to the baseline. First, we address ambiguities in predicting the object rotations via direct optimization in this space while still backpropagating rotation prediction through the model. Second, we explicitly model outliers and task the network with learning their typical patterns, thus better discounting them. Third, we enforce temporal consistency when video data is available. With these contributions, our method significantly outperforms previous work despite the fact that those methods use significantly more complex pipelines, 3D models and additional human-annotated external sources of prior information
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